Andromeda Sound

StorytellingThroughSound

Music, sound design and voice for games, film and television. An audio studio in Los Angeles and São Paulo.

What we do

From score to engine

We take a project from the first note to the final build: composing, recording, designing, implementing and mixing, all under one roof.

Original music

Scores, themes and adaptive soundtracks for games, film and TV, from intimate solo pieces to full hybrid orchestra.

GamesFilm & TVTrailers

Orchestration & live sessions

Orchestration, arrangement and recording with live orchestras, choirs and soloists, from session to final stems.

OrchestraChoirSoloists

Sound design

Custom sound effects, ambiences and UI built from field recordings and synthesis, unique to every world we work on.

SFXAmbiencesFoleyUI

Voice

Casting, direction, recording and editing for characters, narration and trailers, in English and Portuguese.

CastingDirectionEditing

Audio implementation

Adaptive music and interactive sound built in Wwise and FMOD and integrated directly in Unreal Engine and Unity.

WwiseFMODUnrealUnity

Mixing & mastering

Mixes and masters for soundtracks, trailers, albums and cinematics, delivered ready for every platform.

StereoStemsSoundtrack release
Our toolkit

We work with Wwise, FMOD, Unreal Engine, Unity, MetaSounds, Pro Tools, Cubase, Nuendo, Reaper, Kontakt and iZotope.

Demo reel 2026

Hear
it all

Two minutes across our games, trailers, series and concerts. Turn the sound on.

Selected credits

Our work

Featured projects across games, film, TV, bands and concerts. Open a project to learn more about it, or see all credits for the full list.

Every project

All credits, 2002 to now

See all credits →
Music library

Listen

The company

Ahead of
the score

We see audio as the director's voice, carried by notes and sound straight to the audience.

Every project is a story. We make sure players and viewers hear it.

Founded in 2003 by Antonio Teoli and formerly known as Teoli Soundworks, Andromeda Sound is an audio post-production studio with locations in Los Angeles and São Paulo.

Our portfolio covers more than 400 projects, including Nintendo's Good Job!, Nailed It! Baking Bash for Netflix, Dolmen, Sonic Racing: CrossWorlds and the Sonic 30th Anniversary Symphony. We compose music, create sound effects, direct voice actors and implement audio in engine.

We also build virtual instruments, including The Amazonic AMA I and Costa Rica VIDA I, and libraries for LANDR Chromatic and Splice. Through Game Audio School we share two decades of production experience with creators everywhere.

2003Founded
400+Projects delivered
LALos Angeles, CA 90028
SPSão Paulo, Brazil
Who we work with

Happy clients

We approached Andromeda Sound for various music styles and sound effects for our metaverse, The Sandbox. Working with Antonio and his team was smooth and highly successful. They delivered high-quality sounds and music quickly, showing great proactiveness and responsiveness to feedback. Our community loved their work.
Rodolphe ReccaThe Sandbox
I've had the pleasure of working with Antonio on two projects now, and both times have been fantastic. Antonio brings enthusiasm, professionalism and flexibility to the soundtrack of our games. Antonio is my go-to for composing in any genre for our titles.
Sean DeerePaladin Studios
Andromeda Sound has been an important partner in our growth as a game studio. They have worked on multiple projects, creating music and implementing the audio in middleware. The passion and attention to detail pushed us even further to make amazing games.
Luis WongLeap Game Studios
Antonio is the best audio professional I've had the opportunity to work with, and he is always trying to improve himself even more. He is also a great colleague, able to work with others as a team and help the group achieve better results.
Marcelo Nunes de CarvalhoDevworks
Interviews and features

In the press

The people behind the sound

Our team

Antonio Teoli

Antonio Teoli ↗

Founder · Composer · Audio director
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Known as the Brazilian pioneer of game music, Antonio is an award-winning composer and sound designer with credits on more than 400 games, including Good Job!, Dolmen, Nailed It!, the Sonic 30th Anniversary Symphony, Marvel Future Revolution and The Sandbox. He arranged and orchestrated for Bruce Dickinson's More Balls to Picasso and scored National Geographic's Expedition Amazon.

Jether Garotti Junior

Jether Garotti Junior

Maestro · Composer · Orchestrator
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Pianist, clarinetist, maestro, arranger and orchestrator with 40 years of music for film, TV and radio, including Globo's Meu Pedacinho de Chão, Velho Chico and Dois Irmãos. For 30 years he was maestro and arranger for Zizi Possi, including the Latin Grammy-nominated Puro Prazer.

Andreas Asbeck

Andreas Asbeck

Composer · Arranger
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Composer for games, film and visual media, blending orchestral writing with organic sound design and hybrid production. A Souza Lima and Berklee graduate, he spent two decades as a guitarist and sideman after studying with Kiko Loureiro and Edu Ardanuy. With us he orchestrated Angra's reunion classics and wrote additional music for Codenames.

Ian Lucena

Ian Lucena

Music producer · Guitar player
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Producer and guitarist with seven years co-producing Miura Jam (200k monthly Spotify listeners). He has written lyrics for indie games like Pocket Bravery, toured Europe, the UK, Brazil and Russia, and worked on localization for Dying Light, Surviving Mars and Dirt Rally at QLOC in Warsaw.

Rodrigo Enoque

Rodrigo Enoque

Sound designer · Audio implementer
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Sound designer and audio artist with a Master's in Music and Sound Creation from the Federal University of Paraná and a Sound Design for Visual Media degree from Vancouver Film School. He creates sound effects for linear and interactive media, records in the field and implements audio with Wwise and FMOD.

Giovane Webster

Giovane Webster

Sound designer · Audio implementer
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Fifteen years across games, film, animation and advertising, on titles like Transformers: Reactivate, Looney Tunes: World of Mayhem, Horizon Chase 1 & 2 and Wonderland for Apple Arcade. He specializes in implementation with Unreal Engine, Wwise and FMOD.

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