Enter the realm of our creative audio company, where sound waves are sculpted and woven into immersive experiences for clients worldwide.
We are the maestros of storytelling through sound—a powerhouse dedicated to crafting sonic narratives that transcend boundaries and ignite emotions.
We are storytellers through sound
Company

Founded in 2007 by Antonio Teoli and formerly known as Teoli Soundworks, Andromeda Sound is a leading audio post-production studio with locations in Los Angeles and São Paulo. Our mission is to be a pioneer in crafting immersive sound experiences for games, films, and television.
AUDIO PRODUCTION
With an extensive portfolio featuring over 400 projects, including renowned titles like Nintendo's Good Job!, Nailed-It, Dolmen, Sonic 30th Anniversary, and more, Andromeda Sound takes pride in composing music, creating sound effects, directing voiceover actors, and implementing diverse audio events. Our commitment is to provide millions of players and movie enthusiasts with a complete and enriching audio experience.
We view audio as the director's voice, conveyed through our musical notes and sound effects directly to the audience. Our collaborative approach fosters effective communication between the director and the final audience.
VIRTUAL INSTRUMENTS CREATION
Andromeda Sound offers virtual instruments and sample libraries, available for purchase in its respective websites, including The Amazonic AMA I and Costa Rica VIDA I. We also create libraries for LANDR Chromatic and Splice. Our goal is consistent across all our creations: to deliver exciting new sounds to composers while staying connected to social causes.
AUDIO COURSES
Sharing knowledge acquired over two decades in audio production is a passion at Andromeda Sound. We've established Game Audio School, a unique platform where everyone can learn the essential steps to become a professional audio composer and sound designer at affordable costs. Moreover, for every course purchased, we provide one course annually to those in need, ensuring equal opportunity for all. Join us in the journey of creating exceptional audio experiences and fostering learning in the global community.
What We Do

Known as the Brazilian pioneer on game music, Antonio Teoli is award-winning game and film composer and sound designer who has worked on more than 400 games including Nintendo Good Job!, Dolmen, Nailed-It, Sonic 30th Anniversary, Stormbound, Marvel Future Revolution, The Sandbox, Rock & Rails and for companies such as Nintendo, DeNA, Paladin, Wooga, SEGA, Samsung, Hoplon, Level Up, Vice, Bit Planet and many more.
Recently, Antonio finished working with Bruce Dickinson (Iron Maiden) on his album More Balls to Picasso and with National Geographic for the documentary Expedition Amazon.
Antonio is also the founder of the companies Andromeda Sound, Game Audio School, Hollywood Audio Summit and The Amazonic.
Antonio Teoli

Pianist, clarinetist, maestro, arranger and orchestrator, Jether's careers expands to 40 years composing music for films, TV and Radio.
Some of his musical notes can be listened on "Meu pedacinho de chão", "Velho Chico" e "Dois Irmãos", from Globo TV under the direction of Tim Rescala.
For 30 years he also worked as maestro and arranger for Zizi Possi and her last 13 CDs, including the album "Puro Prazer" which was nominated for the Latin Grammy Awards in 2000 as the Best Brazilian Album.
Jether Garotti Junior

Ian is a music producer and guitarist specializing in audio business development, with 7 years of experience co-producing tracks for Miura Jam, a project boasting 200k monthly Spotify listeners and 400k+ YouTube subscribers. He has contributed lyrics to indie games like Pocket Bravery, crafted backing tracks for Russell Allen (Symphony X), and toured Europe, the UK, Brazil, and Russia with bands such as Almah, Quo Vadis, and Dark Avenger.
Ian's gaming industry expertise extends beyond music, including localization work on titles like Dying Light, Surviving Mars, Umbrella Corps, and Dirt Rally during his tenure at QLOC in Warsaw.
Ian Lucena
Happy Clients
Luis Wong
Leap Game Studio
Andromeda Sound has been an important partner in our growth as a game studio. They have worked on multiple projects by creating music and implementing the audio on middleware.
Antonio and his team, as always, delivered great work that both players and partners love!
The passion and attention to detail he has also pushed us even further to do amazing games!

Rodolphe Recca
The Sandbox
We approached Andromeda Sound for various music styles and sound effects for our metaverse, The Sandbox. Working with Antonio and his team was smooth and highly successful! They delivered high-quality sounds and music quickly, showing great proactiveness and responsiveness to feedback. Our community loved their work, requesting a playlist with the music they composed. I highly recommend working with Antonio and Andromeda Sound!

Sean Deere
Paladin Studios
I've had the pleasure of working with Antonio on two projects now, and both times have been fantastic! Antonio brings enthusiasm, professionalism, and flexibility to the soundtrack of our games. It's a collaborative experience, and you'll come away with music that breathes life into your game. Antonio is my go-to for composing in any genre for our titles.

Marcelo Nunes de Carvalho
Devworks
Antonio is the best audio professional I had opportunity to work with and he is always trying to improve himself even more. He is also a great colleague, able to work with others as a team and help the group to achieve better results


With 15 years of experience across games, film, animation, and advertising, Giovane Webster crafts immersive soundscapes that elevate storytelling and gameplay. He has worked on titles like Transformers: Reactivate, Project Astrid, Looney Tunes: World of Mayhem, Horizon Chase 1 & 2, and Wonderland for Apple Arcade.
Giovane blends creative vision with strong technical skills, specializing in implementation with Unreal Engine, Wwise, and FMOD. His collaborative work with composers, producers, and voice actors brings a unique sonic identity to every project.